Quote:
Originally Posted by McBruce
While these are frustrating, I've come to realize that what it means is that the result of the play has already been decided by the game engine and it is the animation that is lacking. It would be far more frustrating if balls came in from the outfield without delay and a runner who looked to be out by a mile was called safe. (By the way, there is another aspect to this: the fly ball that looks like an easy SF except that the same fielder that examined the stitching on the ball on the previous play now catches and throws in a single motion! Sometimes it looks like he has hit it back like a shot at Wimbledon...) What I find is that the animation is a great improvement, as long as we remember that it is secondary to the game engine, which has about 18 or so more years of development behind it. OOTP is not going to sacrifice game engine realism for animation realism.
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I think the concern, at least from this OOTP fan, is that the 3D has sort of become the *Front Porch* of OOTP.
Even when you do a google search, pictures of the 3D come-up almost right away, and from Youtube thumbnails, and if this is not functioning or progressing, that could be problem. For example, I have watched some OOTP 21 youtube streams, and I have seen a number of these guys playing-out games, and noticing and then negatively commenting on in-game 3D issues.
As OOTP expands its audience, I think the 3D is likely to be more front and center, as people segway into the core management aspect of the game. Again, it is sort of the front-porch of the game, and likely a lot more important from that aspect than it may appear.