Quote:
Originally Posted by LegalEagle80
I agree with the sentiment that it's not a gamechanger but I think this is the start of something much better.
I think scouting needs to open up into something broader, but it's hard not to make that a game unto itself. Instead of having what feels like a single scout, it would be neat to have a scouting department, maybe something you can manage by region (maybe the budgets are tied into different regions, maybe you have to schedule scouting trips to certain areas on a calendar basis, that sort of thing) which would affect accuracy.
I like the idea of having more control over scouting but the way it's implemented now seems like micro-management without the payoff of feeling like one's time spent scouting has much of an effect.
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A lot of this, particularly scheduling scouting trips to certain areas) was in the game years ago (I'm talking like 10 or more years ago) and was overwhelmingly unpopular with the community at the time. However, the community and the dev team have changed, so perhaps it will be re-visited. When it was in the game, it felt like A LOT of work with little payoff, to the point where it took as much time to manage scouting as it did to play all other aspects of the game. If it were implemented in a way where that's not the case, I could see it being a nice addition.