Quote:
Originally Posted by Jonah Falcon
Earl Weaver Baseball did it better, and that game is 33 years old.
Issues:
1. How come you can't bring in the RF line closer than 341 feet?
2. Is there a way to create a wall height change that isn't gradual? Like, straight vertical?
3. How come you just can't have all the stands in a minor league park be a cornfield?
Oh, and playing a game at Camden Yards, an OF ran through the wall in LF and fielded a ball, vanishing from sight.
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OK, hold the phone...
Of course it isn't Earl Weaver. Eddie Dombrower was working with different code, which isn't as complex (although it was complex for the time and did some amazing things even by today's standards) and he had the FULL FORCE of Electronic Arts behind him, which was a power house even back then.
This is a brand new feature. They're just getting started. It's a slow roll out. The fact that they're able to do it at the the level it's at is amazing. Over time, it will do things that are beyond Earl Weaver. Yes, it's glitchy. They've acknowledged it already, but they'll be making major improvements as we roll along.
OOTP Developments is a small publisher/developer. They have limited resources and they have to do things gradually. Other software companies - such as Sony Interactive- can hire a huge staff of developers, throw millions of dollars at a project and say, "Have at it! Our motion capture studio is on the second floor, and after you're done be sure to stop by the CGI designers down the hall so they can pole vault over the uncanny valley and develop a CGI cyborg version of Aaron Judge for MLB the Show 21.
Doesn't work that way for OOTP. They can't throw a million dollars at something and say, "Make it happen!" They get there. It just takes longer.
BTW, my intent is NOT to flame... It's to put things in perspective