|
For anyone interested, new this year that player walk-up songs can be named based on bbref ids (troutmi01 or pearso000nat for example). They are played when the person is at the plate (they're not technically used as a walk-up song, as they'll start to play when you start watching the pitch).
Also, as mentioned in the features list, you can also override any of the current sound files for a specific park by having a subfolder in the data/sounds folder and following the default naming conventions. We have also added an "extra" category, which will be mixed in with the current ambient (ie. vendor) sounds, if you want to add a specific sound for a park without copying the entire general category for the park (that does NOT work for any of the other categories - if you want a park-specific strike 3 call, for example, having anything in the folder for the park for that will only play those files, not any of the base game sounds).
All this happens just by having files in the correct directory named correctly, and the game will simply read the files the next time it starts up and play files accordingly.
You can also use both ogg or wav files, but the game only ships with OGG files for space reasons.
|