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Old 03-04-2020, 12:29 PM   #4
Sweed
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Join Date: Apr 2002
Location: Iowa
Posts: 7,018
Quote:
Originally Posted by Matt Arnold View Post
I mean, feeders have never been "necessary", depending on your criteria.

But overall, in many ways, the changes to the whole system will make the default non-feeders setup feel more "feeder-y" (while at the same time letting those who like feeders also have an improved setup with explicit draft classes). There are still some differences - as mentioned, the game-created players tend to have larger range of stats, and we still do create all the stats for the season at once for game-created players, as opposed to feeders actually playing out the games.

As for the technical details, when you delete a league, all the players will get released by default to the FA pool, so to avoid a mass influx of players, you'll need to delete the players first. But once your feeders are gone, the next time the league looks for releasing its draft pool, then it will create a completely new batch of players, including underclassmen for future seasons.
Thanks so much Matt for the detailed answer. I am aware of deleting players before league but still good that you mention it as a reminder for me and also for anyone else coming into the thread.

With this answer I'm definitely leaning towards using the new model. I'll just import, make a backup, and give it a try. I can then always go back if choose.

Quote:
Originally Posted by jimmysthebestcop View Post
Just think of all that sim speed you will gain by not using feeders anymore.
No doubt sim speed will improve but the way I play it isn't an issue. IE one day at a time playing out all of my games, finish day, rinse repeat.

I do wonder how much the league file will shrink? They announced new improvements, I think?, that will already mean smaller files size. Add to that my game won't be playing and saving all of that data from 4 feeder leagues and I would think it will make quite a difference. Much smaller file to backup and upload to the cloud
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