Quote:
Originally Posted by The_Savage_1
My recollection of one of the Hardballs (3?) was that there was some arbitrary number of HR (around 8-10?) that a batter had to have hit the previous year otherwise they were incapable of hitting a HR in simulations (it was possible in actual game play though).
|
Quote:
Originally Posted by Tigers13
I remember this. It was 8. I also remember buying a version of the game that had the stats of the players only through July, so a lot of players were less than 8. I spent a lot of time updating the players stats through the end of the season just so it would sim better. I also spent some time making my own historic rosters. Good times.
|
I remember a different flaw in one of them: Due to the constraints of animation, it was impossible to hit a triple. Not noticed in individual games, but when compiling a season's stats, it stood out glaringly.
I remember tolerating that flaw because I loved the game regardless.
Little did I know, though, the high bar that would be set by OOTPB in two ways:
1) It would never be tolerated that the animation would ever determine play results. In OOTPB, play results, and stats, are sovereign. The animation comes second. We saw that when the developers were tuning up the current animation; it did not always match the play result but the confidence in the basic functioning of the game was never in question. The animation was secondary and would catch up.
2) That flaw never got fixed. Were there even patches in those CD-ROM days? I'm not even sure anymore. In any event, a major flaw like that would not be tolerated by OOTPD either. I cannot stress this strongly enough, that the level of community involvement, designer responsiveness, and technical support here is superb. So much so that I have made myself look like a fool expecting these things elsewhere.