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Old 02-28-2020, 08:43 AM   #3
BIGSIX
Minors (Rookie Ball)
 
Join Date: Jan 2009
Posts: 33
After reviewing some other threads it looks like there are a couple of ways to introduce some randomness or difference between player performance and their ratings.

1) Set the scouting level to poor instead of normal or 100% accurate. It would appear that then you may find that the player with the 70% contact rating is not as good as the player with a 60% contact rating because the scouts have gotten it wrong. Therefore you as a smart manager would play the lower rated guy.

2) Set the TCR (Talent Change Randomness) to a higher number. Correct me if I am wrong but if you set the TCR to zero (the default is 100) then the players (statistically) should perform very closely to their ratings. If a 70% contact rated player should hit 300 he likely hit 290 to 310 (I'm pulling these numbers out of a hat for an example). If the TCR is set to 100 he may hit 275 to 325. If the TCR is set to 200 he may hit 210 to 350.

Please correct me if I am off base (since we are talking baseball here) on any of these assumptions.

The TCR adjustment still does not seem the best solution to me for giving me a reason to play my 70 rated player over my 50 rated player. The 70 rated player still would be MORE likely to perform better over the long haul.

It seems it would be better to have less accuracy given to the scouts. In that case I would need to pay more attention to the performance of my players to judge who to play.

Another method I suppose would be to turn off most if not all of the ratings that show up on the player profiles.

Please advise what you guys think and how you guys like to play it.
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