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Old 02-20-2020, 06:40 PM   #102
Morgans Magic
Minors (Single A)
 
Join Date: Sep 2011
Posts: 77
Two-parter:



I noted in a comment someone talking about how OOTP leagues will kind of "crush" down hitting aspects to conform to an end-result formula, and having finally gotten a couple teams in Perfect for a while, I can tell the difference in the quality of the league by how hard it crushes certain hitters' attributes (partially obscured obviously by RNG gods).


Should I also assume that Gap hitting works the same way and in a league with lots of high rated Gap hitters teams will suffer a slight "tariff" on their XBH production skill?


Also - I wonder how much people appreciate this aspect of the game's simulation engine. Reflecting upon it, I can see where some eras would definitely be preferable to certain team construction approaches.

As such it seems like maybe Perfect Leagues shouldn't be so monochromatic. Maybe they should have different eras' "cumulative statistical totals" that they obey. It could provide a choice - or maybe you don't get one, and sometimes you're just ill-suited, which might force Whales to juggle approaches more, IDK, that's beyond my pay grade.


But it feels like a missed opportunity that more use isn't made of that in the game, which might even seed greater interest in it in tournaments. But I've seen it in tourneys for a while, and never took much notice because I didn't really appreciate how different eras worked.
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