Quote:
Originally Posted by jfb8300
The big four as I see it:
1. Filters. Why can we only filter by a few basic old school stats like AVG and ERA? Every single stat needs to be filterable. If I need a High Work Ethic, Knuckleballer, who is an Iron Man with a below league average FIP-, I need to be able to filter that. Simply no excuse that isn't already in the game.
2. Player aging. OOTP is stuck in the 1990's when many a player played until their late 30's/early 40's. Given the modern youth trend, this makes aging curves in the game laughable. Aside from having future leagues fill with players that should be retired grandfathers, the inaccurate aging curve kills the AI because they keep giving 7/8/9/10 year contracts to players over 30 years which handicaps their fiances.
These graphs show the issue. And no, tinkering with aging/development cannot fix the problem. Part of is related to the draft pools, as way to many high school players are being drafted and not enough college age - again, a relic of the 1980's and 90's that OOTP refuses to adjust for. https://forums.ootpdevelopments.com/...d.php?t=306958
3. Injuries. The AI doesn't seem to take into account fragile/wrecked when doling out contracts. And while I didn't bother trying to track or graph injuries (because I have zero faith any time will be spent fixing any of these issues), it seems the disproportionate number of injuries occur to fragile players, while none happen to most normal players. Again, this just kills the AI because from my human player perspective, fragile and wrecked players don't even exist, I've trained my eyes not to even see them.
4. Staff. We can't be taking 4 mouse clicks on each of 150 available staff to see if a guy can relate to the players on my team. Relationships/Development/Etc all need to be sortable and filterable from the staff search screen. Staff also need career progression. Seeing a guy get signed to manage a rookie ball team at age 30 and spend the next 30 years there winning 20 championships is immersion killing. Doubt we'll ever see staff poaching and the like, but at the very least, the if AI teams fires a manager in the high minors, or one retires, every manager in their minors should be promoted a level and new hires filled in from the bottom.
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I have some issues with your test and I'm not sure if you did enough to conclude they've messed up the player aging. But I'll comment that on the link you provided. But rarely do I see players touch 40 unless I touch aging.
Also, I notice it especially with relievers, but they're definitely noticeably cheaper. And the ones who aren't it adds a bit of realism. There are guys who ask for one year prove it deals, then there are guys who initially tell you to kick rocks they're healthy. Although I agree that an improvement to contract negotiations are needed. Also, plenty of injuries happen to my "normal" guys.
Finally, your last option I agree that it should be a box you can check but it shouldn't be automatic/required. I keep neutral coaches at A+ and above, but have the focused coaches at lower levels.