Quote:
Originally Posted by jcikal
What I want to do is primarily this:
1) Either let the program create fictional teams with fictional players in which one team is not overly powerful or weak against another team
2) Or be able to export into a spreadsheet a team's stats for all its players then import them back into the game
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Ah.
Well, I can't answer #2 but perhaps someone else will chime in.
As for the first part, well, things will be created randomly. So inevitably some teams will end up stronger than others to start with. But in my experience, well within the normal patterns of major league baseball. And over time some teams might become dynasties while others are doormats but most teams will have their great years and their horrible years and a range of success or lack thereof in between. Just like in real life.
(Now you can, in commissioner mode, somewhat influence this by making sure that team's have more of less the same market size, fan interest, etc. Might have to edit owners too so that one team doesn't have a free spending owner while another has a penny pincher. To me part of the fun is watching the big market/big money team spend and spend only to finish in 3rd place while some small-market team drafts and trades wisely and takes the pennant. So I wouldn't personally want to take away this variability in my league.)
I suppose you could play in commissioner mode, stage an inaugural draft, and take control of all teams and draft for each and every one. (I'm thinking this is possible but I haven't tried it, so don't take my word for it.) It would take FOREVER and might just take all the fun out of things and even then you just never know how injuries will impact things or how players might develop, how they might under-achieve or over-achieve. You can try to create as much parity as possible, but there will be no guarantees.
From my perspective, the game engine does a fine job of creating fictional leagues that mirror well how things work in the real world. Not sure that is what you are looking for, but it works for me.