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Old 02-03-2020, 01:07 AM   #4
elutz31
Minors (Double A)
 
Join Date: Mar 2016
Posts: 108
Quote:
Originally Posted by Threnodas View Post
Yes, there was a change that made fatigued relievers pitch worse:

https://forums.ootpdevelopments.com/...d.php?t=309465

Depending on how many innings you get out of your relievers in the rotation, I assume you frequently have relievers pitching something like 3 games and 4 innings over 5 days. The developers decided relievers coming in with that much fatigue were having too easy a time muddling through, so they were nerfed. With all due respect to your ingenuity, I think yours is exactly the kind of unrealistic roster construction strategy this change undercuts. I don’t think “unrealistic” creativity is a bad thing, but I absolutely see why a game purporting to simulate MLB would benefit from not overly rewarding players for strategies that nobody in MLB has ever considered a good idea.
Yeah I figured they would eventually adjust it as it seemed like my relievers were always tired but still performing okay. Though most of the relievers would range between 90 and 110 innings. Hardly unrealistic. In today's game sure but we aren't in today's game last I checked. As for an exploit, I don't see it as 1. It was never an attempt to take advantage of people who don't run their team every series by rolling out lefties relievers and having a bunch of righty starters in the bullpen. It was simply a bunch of relievers both as starters and as relievers, lefties and righties. Openers if you will. Just because I have more than the new norm hardly makes it an exploit. It may currently be unrealistic but its no more unrealistic than having 5 or 6 starting pitchers in the bullpen. "I mean, there is a reason they call them starting pitchers." Relievers starting is evolution of the game. The only thing stopping this trend from happening is the cry babies who think pitching changes make the game take too long.
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