View Single Post
Old 12-09-2019, 04:03 PM   #27
jda
Minors (Single A)
 
Join Date: Mar 2015
Posts: 74
Quote:
Originally Posted by dkgo View Post
My biggest point is looking at the game structure as a whole. I think it is a problem when a major feature of the game in collections is literally cut off from people who aren't there to refresh for bottlenecks all day.

Unlike QuC I actually have a full-time job and usually can't stay up at off-peak hours when many of the top AH bargains appear. I shamelessly used his strategy, though. I also built an elite silver team in anticipation of tournaments, which definitely pushed me a few weeks further ahead of where I'd otherwise be.


At this point after 8 weeks my team is in Diamond and I have a strong roster; it's probably a .450 or .500 team in Perfect. I also have a lot of liquid PP to continue chaining collections; the only reward card I've refused to sell so far is Brecheen, even though almost all those reward cards would have helped my team. Once I finish SD and sell the Hoffman I'll have enough PP to eventually finish OAK; once I sell the Waddell I have no idea what I'll do, but the general sentiment that liquid PP nets you locked cards for your roster + profit from selling the reward cards is absolutely a viable f2p strategy even when you don't have a ton of time to invest.


The "average" BFF team is in gold, has a better roster than the typical gold league team, and is stringing together collections to build their liquid PP base way beyond what a typical f2p team has on hand. Every single one of us is going to end up with a Perfect-quality team eventually. I think that's the big take-home for me: not that QuC has grinded his way to success more quickly, but that the general strategy of "liquid PP is fuel; use locked cards, sell reward cards" is a very viable means of getting an f2p to the same general tier as many whales.


Just my two cents, though.
jda is offline   Reply With Quote