Quote:
Originally Posted by Dogberry99
If we're going to allow player actions to change cards, why stop with positional training? Let's fully embrace our inner RPG and add coaches that further alter our card attributes.
Want your cards to hit more home runs? Hire a batting coach who will train them up on the science of launch angles! Want them to make smarter decisions on the base paths? Hire a 3B coach to train them on the fine art of base running!
Better yet, forget buying players off the auction house. Let's make it so we instead buy the specific attributes, allowing us to make the players we've always wanted in a unique OOT(r)P(g) character creation screen!
Obviously, I jest. I actually see arguments both for and against allowing positional training. However, the fact is that allowing the actions of players to alter otherwise static cards does not set a consistent tone, as it is at odds with every other aspect of PT.
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Chemistry styles are one of the worst parts of ultimate team for that reason. No point in making cards different when you can just choose to boost up the weak points and end up with them all looking the same.