I'm ambivalent towards training. I like how training gives us more interesting and flexible roster creation options, but I also like how no training forces us to make more difficult choices while adding value to cards that do showcase positional versatility in their initial ratings.
If I had my druthers, I would probably opt for no training but with smaller penalties for players playing out of their more natural positions. This would be more fair in my opinion as it would return the game to a state of every iteration of a specific card would have the same value, worth, and utility, while acknowledging that players can adapt.
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"And, Masters, do not forget to specify, when time and place shall serve, that I am an [censored]." ( Much Ado About Nothing 5.1.255-256)
Primary Team
Collection Rewards (Cards & Packs) F2P Theme Team
Movers F2P Theme and Adam Schlesinger Memorial Team
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