Quote:
Originally Posted by dbqs
I have the half-baked idea that maybe you could run a team with a lot of high power guys in a park with really bad HR factors and it'd work. Like if they've got max power, they're still gonna be hitting HRs anyway, maybe it'll more affect the players with merely "good" power.
I'm not sure if that is actually how it would work. But it also seems to me like having a power-friendly park with a bunch of sluggers will just be overkill and bump up the stats of a less power-hungry team that's visiting anyway. Like wouldn't putting Joey Gallo in Coors Field be overkill when putting guys like Trevor Story and Charlie Blackmon in Coors Field makes them hit a bunch of HRs too?
Maybe someone with a better understanding of how park factors and the ratings influence things can debunk that.
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Nah, I think you're overthinking it. Park factors should be adjusted to suit your team's strengths.
Think of it this way. It's probably not as simple as this, but it's logical enough:
100 POW hitter in a 1.1 HR park = 110 POW hitter (100 x 1.1 = 110)
50 POW hitter in a 1.1 HR park = 55 POW hitter (50 x 1.1 = 55)
The first is a net benefit of 10 points, the second is a net benefit of 5 points. The first is better. Your half-baked idea would only hurt you, and benefit Contact teams that come to your park.