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Old 10-07-2019, 05:32 PM   #12
NoOne
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Join Date: Apr 2015
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it's a bit of a guess too, as far as reasoning...

in ootp, it's simply a % of the outs at 2nd will be written in the pbp as that type of outcome.

i don't think the engine resolves beyond proportion of occurence. i.e. it' snot looking at a player and rolling the dice at "1B" whether that player decides to go for 2nd base or not... there's no 'role-playing' element liek that i don't think.

the engine is probably 300-500KB.. seriously. 99.99% of the game by bytes is a pretty facade. *not criticism, it's inevitable for any game like this. even adding all the things necesary to make that decisions per player wouldn't be much added (not the hard part for that type of addition - startification of players in an appropriate and real-world accurate way would be the real effort - like using personality along with baserunning and such -- selfish, stupid player smore likely to try somethig risky).

asthetic stuff for us to read, but still in proportion.

Last edited by NoOne; 10-07-2019 at 05:36 PM.
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