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Old 07-07-2019, 12:16 AM   #30
Goliathus
Major Leagues
 
Join Date: Apr 2019
Posts: 449
Quote:
Originally Posted by Dogberry99 View Post
I have a lot of thoughts that I may eventually sort out and get to, but for now, 2 issues.

1) I set Buddy Myer to train at 3B. I then proceeded to not log in to that team for a month. You can't train forever, but life happens, and we will need to figure out how to think about teams that are abandoned or put on pause while fielding suboptimal lineups for training.

2) Not all themes can be followed by the whole team. In 19, I started off with the theme of all Groundball Pitchers. Then I started focusing on Movement ratings in excess of 78. There are no direct analogs for batters.

Nor should my pitching choice force me to field a certain type of batter, such as the power hitters that many think would work nicely with those types of pitchers when combined with a tailored ballpark. Instead, I chose to focus on Gap Power and maximizing extra base hits because it was the batting theme I preferred. Even if I have those more optimized power hitters on my bench, it should not be considered inappropriate just because it is both suboptimal and strategically inconsistent.

If you did not log into the team for a month, I am not touching that team either. Good tanking team needs to login and check and ensure his team doesn't promote. A team that is abandoned for a month has a random chance to actually promote despite suboptimal setup. A good batting lineup + horrible pitcher isn't enough to stay on iron forever so a tanker would not fake disappear. He also have to abandon the other way to snowball PP in the AH if he chose to fake disappear and not login. As I believe that is very ineffective tanking to not login, I am not going to care about a team that has not been logged in for long. If a tanker wants to set it up that way, have fun.

I am not sure if all Groundball Pitchers or "Movement >78" count as a theme to me, especially Movement >78. While I have no doubt you are not a tank commander, but those reasons just seem to so easy to be twisted to tank. Say I put up a horible pitching squad and a godlike batting lineup to tank, and I am reported and the dev made enquiry on me. I can just look at my pitching stuff and made up a theme. Say I saw all my pitchers have lower than 40 movement. Okay, "hello dev, my theme is horrible movement, I just want to say how they do cuz I read the forum and many said movement is crucial, haha". Should I be off the hook because of that? I would probably just treat those teams you described as a non-theme team with a more specialized strategy, which is no problem.

As for gap power vs power hitter, I think it depends on a lot of things. Firstly, your transaction history as a legit player is going to make more sense than a tanker. I would check that to see if it makes sense, but it will take a lot of words to explain how I would examine it and I am not in the mood to type so much so I will skip that. If you chose to focus on Gap Power, I expect your batting team to runs the best gap power batters you have and that those gap power batters indeed gap power batters, like >70 on gap power. Not some bullcrap trying to run 40-60 on gap power and say "I am going with a gap power team" while there are 10 lineups of vastly superior batters sitting on the bench. I will also compare the bench to your hitters. If you are playing 60 contact 70 gap batters instead of your 60 contact 70 power batters, that's cool. That is indeed "I chose to focus on gap power over power hitter". If you are playing 30 contact 50 gap power instead of a 60 contact 80 power batter and I see a lot of those 60/80 on the reserve, then I call bullshat.

Also, let's be honest here, many tankers are not smart and that is why they get caught. Smart ones are harder to be discovered. As you said, if one were able to fake it by actually putting a very logical lineup that can be easily explainable yet still cannot move above Iron while still have the potential to earn a lot of PP. Hey, you have solved the formula for "PP farming". All the power to you. But look at those teams that are posted on the forum, these are fellows who use 100 OVR dudes left and right, or run a full iron squad while leaving a boatload of 100 OVRs in the reserve. These people don't even try to fake it, so getting caught is to be expected.


Quote:
Originally Posted by HiDesertAce View Post
At this point, I think everyone needs to accept that there are some bad apples and move on. Of course this won't happen and the posts will continue.

In my opinion, ppl paid for the game and they should be able to play their cards and their teams however they want.

As far as the roster goes, all someone has to do is put players on inactive and you can't tell what cards they have.

in addition, there are people who get frustrated and sell everythin off and start over.

Since you can't look into someone's inactives and you have no idea what their intentions are...might be best to just worry about your own team. of course, that isn't going to happen...

In online games, you don't accept bad apples and move on if those bad apples are breaking the rules. You move on from bad apples that are not breaking the rules(like rude people who are just toxic in chat, but has not done anything wrong law-wise). There are games that died because the devs don't care about cheaters and only care about money.

Also, no one will care if anyone do whatever they want in a single player game. But this is an online mode, and people do care how others play. Just like you can't go into CSGO with an aimbot and say, "hey, I bought the game I can play however I want". You want to use aimbot against bot in a single player match? Go straight ahead. That's the difference. And I know CSGO has gone free-to-play now, but aimbot is still illegal even when people don't pay for the game just like they are illegal when people have paid for an account before last year. As I said on first page, people can play a game 30,000 ways as long as those ways are not rules-breaking. "Paying for the game and they can do whatever they want" is a horrible argument. We might as well allow PP transfer through cards then? I would be happy to feed my OL team with my other two teams and I certainly paid for the license for all three teams to do whatever I want with them, and having two of them farming for my main team is one way to play the game -- effective too.
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