Quote:
Originally Posted by dkgo
They wouldn't rise as much but would certainly rise, theoretically by the quick sell price.
Say there is a great reward for live yankees that high level players really want. A card like live Severino has no real value when locked into your team after being submitted, so he is essentially a 4.5K point pure cost. That means people are willing to lose 4.5K points on Severino in order to complete this mission. If they could get 4K back on a quick sell and are willing to lose that same 4.5K points, then his price point has now risen to 8.5K, so this is bad for lower level players who actually want to use him and raises the initial capital output required for the mission even though you can get a part back and still be "out" the same amount. Now the auction house isn't a perfect market and sellers underprice cards or people overpay relative to the market clearing price all the time, but in general that is what would happen.
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Nah, that's not the way it works.
To complete your mission you have to overpay most of the cards. I earned a lot of PP's last week by selling 6 or 7 Gio Gonzalez cards for 3,000 PP's each because these cards were rare, and he's not worth nearly that much.
So in the end, depending on what your mission asks from you, you will have overpaid considerably to get a certain pack or a certain SE card ... selling the cards as quick sell would normally leave you with a loss, but you'd still have the SE card.
It's no problem for me, I'll use Grandal as my back-up catcher and will have a few scrubs on my inactive list ... but I won't dedicate my time (and PP's) for future missions ... just not interesting anymore, unfortunately, as I really really would have liked to complete several missions.
But just not under these conditions.