Quote:
Originally Posted by Findest2001
Thanks for the park advice. Ill try that. I wanted to maximize points at the expense of wins and losses for the EP. I set up the power for park because my gold from starter packs was Goldschmidt. I just haven't gotten around to changing it since I sold him. I will when I can. Thanks for the advice.
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My park advice is to go: max on everything. Two simple and proven theories, hitting generates more points than defense(including pitching) and chicks dig the long ball. Just shove as many cheap contact or gap(XBH) batters as you can and watch your points roll.
My roster aren't the cheapest because when I decided to change the team into an experimental team, I have already played a season in Iron and has points to spend, but here are the ultra-cheap players who have given me good points:
Numbers are [AVG. Price in last 7 days] for [PP he has generated for me in 3 and 2/3 seasons]
Hardware Heroes 3B 69 Bill Madlock: 75 for 3,750
Rookie Sensation SS 74 Corey Seager: 250 for 2,705(Only have him for 2 and 2/3 seasons)
Record Breaker CF 62 Matty Alou: 73 for 1,670
All-Star CF 70 Willie Davis: 263 for 2,930
All-Star RF 68 Ken Griffey: 63 for 2,320
These are all players below 300 PP with proven results from me. You don't even have to like them, just grab them (preferably, ASAP), farm PP in EP or maybe a season of Iron, and sell them by then when you have PP to put a team you really want. All my strategy bars are set to the middle, I just completely ignore them. Ballparks are maximum hitting, 1.100 and 1.500 on everything. And don't bother with pitchers, I tried the 128 stuff pitchers and they generate more points than an average pitchers but not by a lot.
Edit: I would also point out that the PP report do not include "team achievements" like Comeback, 10Rs in a innings and stuff like that. I get a lot of those too so they will earn more than the stated PPs.