Quote:
Originally Posted by HRBaker
The way to make it work is this... don't limit the player cards available - limit the total OVR a team can have on its active roster.
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Only problem with this is it's really easy to exploit. I'm just going to run 22 players and all 100s/high 90s. Or, if you force 25 players, I'll just slap on some low 40s I never use.
I think there should be a set limit for each class of player under this system. 3 100s max, 5 diamonds max, 7 golds, 10 silver+, maybe change the breakdown if you want different levels of competition. Makes a lot more sense and much harder to exploit while giving the same idea in spirit. Or just use that one point allocation capped system where perfect =5, diamond=4, etc. mentioned elsewhere.
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