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Old 05-21-2019, 01:08 AM   #43
Goliathus
Major Leagues
 
Join Date: Apr 2019
Posts: 449
1. Whales are not infinitely big because there are still limits as to how much a card costs. The difference between an open market(current setup) and your hard cap is that the market dictates the cap(so players decide) and not the dev. There are still a cap either way(unless you can find someone who is willing to buy a card for 9 billion PP), but one is more organic. Even right now you can still check the market and add up the prices of all the cards you want and go "oh, that's how big". A cap doesn't change that. There's also a hard cap of 25 players on the roster so there's a limit of 25 100 OVR cards.

2. 5,555 is crazily low for a max. Everyone would be running a full 100 lineup by the end of this year and it's just a mode of Maddux pitching against other Maddux. Might as well remove most cards below 95 cuz no one would use them aside from some fancy theme teams.

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The minimum has its purpose in design and is arguably far more valuable than a maximum cap:

(1)It's a quicksell button so the Iron cards(which if I can be blunt, are garbage fillers) and Bronze cards you don't want can be sold. In a world without minimum, players have to sell their Iron cards on auction house and no one would buy them so everyone would have a crap ton of cards with no use. The minimum is there to ensure those cards can be thrown away for a certain value.

Card games are going to have these kind of garbage cards. It's a problem in real life too. Any RL trading card gamer who opens a lot of pack will have boxes of cards of no use. It's easier to get rid of it digitally and this function is a plus to the mode, not a minus.

(2)Not as essential as point 1, but it provides the market with a baseline price so cards of a certain tier can't drop ridiculously low. You can argue that a free market should have no minimum cap and you do certainly have a point -- it's not a must to have that, but because of point 1, they MUST put a minimum.

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A little off-topic but your concern is fair. It's just that it doesn't work in favor for a F2P game. Your philosophy is closer to a monthly subscription MMO-ish setup, where the environment is more fair to everyone and everyone who pay can have a chance to be great. Sadly, that era is long gone. Ever since the early 2010s, the market has gone F2P as more players are willing to play this kind of economy format than the subscription model. Many MMOs turned to F2P from the monthly subscription model because they just can't get enough players. WoW is the sole remnant of that era still using a subscription model.

PT pretty much designed itself to be a F2P mode. The packs, the PP acquisition and such all are designed to make income from whales. They can't really go back from that now -- unless everyone stops whaling to protest I guess, but that's impossible to occur.

Last edited by Goliathus; 05-21-2019 at 01:19 AM.
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