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Wow, has there ever been a ton of discussion here in the last day or two. I've got a couple of thoughts:
1. Regarding promotion/relegation: I think we all agree the small number of teams promoted/relegated keeps balance out of whack for too long, and can mean a bad team is often stuck for a while in a league where they're overmatched.
One solution to this would be to add more league tiers - instead of the 5 we have now add more leagues. So you could have (just throwing out an example):
Iron - Low Bronze - High Bronze - Low Silver - High Silver - Low Gold - High Gold - Low Diamond - High Diamond - Low Perfect - High Perfect
The partitioning of teams is into smaller "buckets" so in theory the teams would be more equally matched. You could also have a feature where the promotion/relegation between Low<->High in the same color is greater (so say 8 teams go from Low to High Bronze each year and 8 teams go from High to Low Bronze each year, but the transition from Bronze to Iron or Bronze to Silver is the same as it is now). That would help ensure that each level (Iron, Bronze, Silver, etc) is better sorted into the "top half" and "bottom half." I believe this would help even out the league balance and would help to prevent teams from getting pushed too high too fast.
This would, of course, require a lot more work on the part of the devs.
2. A good point was raised above - one unfortunate side-effect of being promoted too fast is that overmatched teams act as a PP gifting system to better teams, because they're frequently getting the butts whipped and potentially giving out lots of PP. So the rich get richer and the poor stay poor. What if, when team-related PP are awarded, the victim team got some percentage of the PP also? Sort of like a consolation prize? So for instance, if you get beat 20-2 and the winning team gets 100 PP for scoring 10 runs in an inning, the losing team would get.. I dunno.. 25 PP for being the victim. I'm talking about team achievements, not individual ones here. This feature would help poor performing teams accrue PP a little faster which would help them make themselves better.
Just some thoughts to help the competitive balance.
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