Quote:
Originally Posted by Sweed
Just running this through my head without a lot of thought but I'm not sure what Markus and Matt are supposed to look at to change anything?
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The change I would like to see is that catcher defense impacts the amount of WP.
So that an average catcher will cause the WP the game expects from the pitcher; a bad catcher increased the amount of WP; and an excellent catcher decreases the amount of WP.
I know that potential WP are not recorded/ can not be recored, and are also dependent on both catcher and pitcher. Therefore, describing this in a value to represent the performance of a catcher on WP would be very hard and dependent on very small samples, what makes it even more inaccurate. For the reasons I described in my earlier replies I think that the change described above would be a suitable one.
This all is based on how the game treats the following stats (as far as I can tell):
WP: amount of innings*pitchers chance for a WP
PB: amount of innings*catchers chance for a PB(dependent on his defense)
If this is correct, one could have a catcher running and throwing with the speed of light and a catcher with in-game ratings of arm and ability of 1, and the amount of WP for the same pitcher will not change—because in the game the catcher never interacts with the WP.
(This also shows another problem that is not part of this thread: the amount of PB is not tied in any way to the amount of WP. In the real world a pitcher that is though to catch will throw more pitches where the catcher has a increased chance to cause a PB and therefore amass more PB.
In the game a pitcher who throws 100 WP (meaning he would be extremely though to catch) during the season pitches to a catcher with arm and ability 1, that catcher's PB on average will be the same as if a pitcher who throws 0 WP during the season pitches to him.)