Quote:
Originally Posted by NoOne
well, yeah, but not in the context you were speaking about.
|
Sure it was. For all we know when they balanced the game they had a choice to tweak the sim engine such that .400 averages were possible when playing historical but the downside is that this causes the engine to produce a greater percentage of variance on the underperforming side of things when it comes to applying that sim engine to a modern day start. One has to assume the sim isn't perfect and that trade offs are made in certain areas of the game in order to ensure certain results in other areas of the game. The programming for and the game itself of baseball is too complex for it to be otherwise at this stage of our technological evolution. This is all hypothetical obviously since I have no inside knowledge nor do I have the expertise or time to dive into the numbers and see if I can find an emergent pattern that produces a reliable answer. I know enough though to know that there had to be general sim decisions made at the core level after testing and balancing the game. This could have been a hypothetical discussion:
"OK, well we fixed the problem with too many home runs appearing in pre 1920 games but that seemed to give us a problem of the sim producing too many low ERA outliers in the 1960's era."
The programming is so complex and has been built upon so many times that I imagine that any time they go in to fix an actual bug one of the problems they have is not producing another bug somewhere else with the fix. And I imagine that it is impossible right now to get a baseball sim engine to produce "perfectly" realistic results across every possible iteration of a league or save that a player can play. Therefore tradeoffs must be decided upon where maybe you accept a slightly unrealistic number of home runs in one era in order to not have a totally unrealistic number of strikeouts in a different era. Of course knowing that tradeoffs were inevitable and knowing how they were decided upon or exactly what they were are two totally different things.