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Old 03-30-2019, 12:50 AM   #8
NoOne
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Join Date: Apr 2015
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if you reduced player fatigue, you wouldn't even need a bench except for injury replacements during an actual game being played. can just call them up inbetween, otherwise.

i htink the ai takes a different strategy to pickign a bench player. i'd assume the ai considers defense and covering what needs to be covered under normal circumstances.. the game is at least that robust for sure... i hope.

if you try a lower roster size, just zoom out 10 years and spot check.. then restore backup to original point.

this is a good idea anytime you fiddle with roster sizes or minor league rules or the draft etc etc... see if you run out of players... see if a 24-man roster causes oddities on the bench and other related decisions..

if it's not integral to what you want to accomplish, i'd just stick to default as much as you can. it will ikely run smoother, and require less adjustments elsewhere when it doesn't run smoothly due to that deviation from default.

while i still change quite a few things from default, i change fewer things now than i nthe past. i also don't get as creative as you in creation, though. a lot of what you want to do may be required, whereas where i deviate is just whimsical for the most part.

e.g. i don't want a .250BA and 6k home run league with ~40k SO... that's what reality is now, so ootp mimics it, correctly so. a bunch of 200+ SO guys and a few more home runs, lol... not entertaining for me. a total lack of sophistication, imo. baseball is getting smarter in evaluation, but the players are getting dumber -- not their intellect, but rather their understanding how to maximize wins as a team is a totally foreign concept to the majority.

if cranking home runs gets you a better contract, then that's what you do even if you are a lesser player because of that strategy, relative to winning games, which is all that should ever matter.
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