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*wait for opening day roster patch
*turn scouting scale to 1-100, turn off all OVR-type ratings, scouting accuracy to normal
*turn injuries up to "high--realistic modern day"
*set aging speed modifiers to 0.950
*boost talent change randomness a wee bit (usually 105 or 110)
*enable all face gens, then wait a little while to generate them
*trade settings to "very hard" and "favor prospects"
*lineups to SABR
*screw around with the almanac settings so I only keep all records for MLB, ***, KBO, and Cuba...minimal records for MiLB levels
*enable trading of drafted players next offseason, enable trading of injured players
*boost slot bonus baseline to $2M or $2.5M
*set inflation to 0-2% per year
*enable all league evolution except for expansion, relocation, name changes, and schedule length changes
*input accurate names for yearly awards
*turn off international established FAs and FAs from indy leagues
*ensure accurate stat modifiers for most recent season
*edit all ballpark modifiers and fences/wall heights to be completely accurate
*adjust market sizes and contention strategies
*expand by 2 teams and realign to two leagues/4 total divisions/8 teams per division (based mostly on 1993 MLB divisional setup)
*use the editor to remove all dead money for the expansion teams
*outfit expansion teams with logos/uniforms/caps/ballparks/color scheme
*use the editor to remove all of my team's automatically filled personnel
*play MiLB league Tetris fitting in the expansion teams' affiliates where they should go
*input custom schedule that can handle 32 teams, 4 divisions, interleague play
*hire scouting director
*set scouting and player development budgets
*expansion draft
*sign free agents, make trades
*hire coaches
*set lineups/rotations/ticket prices
*play the dang game
...give or take
Last edited by waittilnextyear; 03-28-2019 at 07:05 PM.
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