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Old 03-26-2019, 11:57 AM   #2
cavebutter
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Join Date: Dec 2005
Location: Los Angeles
Posts: 1,163
So, here's what I found.

OOTP does not support a pyramid model.

By pyramid model, I'm referring to a pro/rel setup where you have a top-tier league that relegates to more than one league and receives promoted teams from more than one league.

OOTP will allow a higher-tier league to accept promotions from any number of leagues, but allows relegation only to one league. To achieve a pyramid setup, you would have to relegate all teams to a single league and then manually edit the league structure of the receiving league to redistribute the teams.

In a test league, I tried that. It works, but you have to stop your sim on the first day of the off-season and move the relegated teams through the league editor.

In a different test league, I also tried combining each tier into its own league. Worked a little better in one respect: Automatic promotion and relegation can work this way if you're OK with where the game assigns relegated teams. They may be in the wrong division, but at least they're in the right league.

The downside to this second method is the size of the leagues and the fact that we are still limited to 2 subleagues. Even with interleague play disabled, you still have inter-divisional games all over the schedule. You also have super-combined leader boards that make it hard to track stats on a division by division basis.

I'm not sure how to get around these limitations. Even if I learn how to make custom schedules (what was that about a custom schedule editor?), I don't want to have to leave the game to look at divisional stats.

I may have to put my pro/rel league ideas on the shelf for another year.
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