Quote:
Originally Posted by Markus Heinsohn
Number two is that there are tons of different player types, and all of them have their own little pet peeve issue they like to see improved, but we can not possibly tackle all of these all at once, because we are still a very small team and we have to make decisions. Things like "Ability to schedule games on neutral grounds in the schedule editor" may be important for you personally, but overall only 3 out of tens of thousands of customers care about this at all, so for us it is very far down in the priority list.  I hope this makes some sense.
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I think this is a really good point. I don't play historical. I don't set up fictional leagues. I don't play online. I basically only play MLB starts and play them a few decades out by assuming GM/Manager roles and simming a week at a time. For me, sim accuracy and an AI that produces results indistinguishable from a current MLB game is paramount to me. 3D animations, customizability, etc is all fluff to me. I'm always going to be the one complaining when I see AI strategy decisions that make no sense or on field results (out at 3rd with 2 outs, tagging at 1st to go to 2nd on flyball, 4-3-6 double play, etc) that seem out of line and some of these have been fixed or improved over the years. But you won't see me complaining about the other stuff and I'm sure some of you really couldn't care less if a MLB start produced results indistinguishable from the real MLB because you only play fictional or historical or whatever. So keep in mind that this game seems to satisfy to some degree a lot of different play styles and your play style, especially if it happens to be a minority position within the OOTP community, may not always get the love from the development team that you think it deserves.