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you can do all of that. mostly all of that is hands-off after setup too -- except randomly selecting historic players to import and custom draft order... simply export, edit and re-import draft order any way you want it to be.... can have all 30picsk by 1 team if you wanted.
you canmanage or watch any game... you can 'act as' any gm... with comissioner mode you can do any of that easily too. many things won't require 'act as' function.
the graphics are not mlb the show, but there is a ball flying around and players moving etc etc... pawns or figures.. i haven't really looked in a while to describe anymore than that. sure there are screenshots on the main ootp web site.
the only thing that may need amending, depending, is the draft.
if it provides enough player or not may trump your wishes. can always use 'ghost platers' in minors too.
how you'd randomly select historic players would be upto you., but you can easily import and even add directly to draft pool, if that is intention, or the FA list etc... you can make a list with their bbref ID from url... usually something akin to robinsonj33 or something. just made that up... and you put in year you want them from for age... see other threads for more details on steps. quick google search will find multiple threads on it.
the schedule you point out is doable... balanced and 6*7=42 gp. as long as the math adds up, the in-game generator canmake a balanced schedule no problem for you.
you shouldn't need a custom schedule, but one likely exists in the mods forum. as long as it's 1 league and not multiple divisions, the autogenerator for the schedule can do a balanced schedule for that configuration without problems.
even with same schedule file, it will randomize matchups. the only way it won't automatically do this for you is if there are multiple matching schedule files that will work with league... it will use them in succession and repeat -- with original, first-time matchups.
if that occurs, simply delete the ones you don't want to use. (they are not lost permanently, no worries) -- you will have to do his after any update, since it re-installs default data each time -- including schedules. after an update, the league will 'see' multiple matching schedule files and do as it always does -- use them.
rules -- those are drop downs and settings unders Stats and AI or possibly some miscellaneous settings under options and rules tabs -- right next door on screen.
if you change rotation from 5sp, you do need to adjust starters fatigue -- drop down on left and not the LTM (league total modifier) on right of Stats and AI. both are similary named, and i may be typing the wrong one... so, drop-down on left will help you control size of rotation, as long as drop down specifically labels # of SP
about SPA fatigue -- each settings will relate from bottom up to 5sp, 4.5sp, 4sp, then maybe jumps to good for 3sp if not 5 settings from very low to high etc. by "4.5" i mean some of the higher stamina guys will be fully recovered after 3 days of rest instead of 4, as long as they didn't overpitch in last start relative to stamina. the guys closer and below ~100/200 stamina will still require 4 days off to recover. so, this drop down affects their recovery rate... make sure it matches rotation size, regardless of what i said above... verify it. otherwise you'll have SP pitching tired every single start with a reduced rotation and very low stamina. you likely need 2 up from bottom... very low- low- normal? or standard? etc... that "one" after 'low'
you will see and it will be obvious how to go about changing roster makeup -- I.E. by setting one factor you determine another automatically in some cases. you control the size of bench and bullpen with those various values and settigns. remember to change active roster size too. think that's in rules.
for mil -- select mil from drop down to change those roster rules as you do with MLB, if you use an MiL
you could use just an active reserve too -- wouldn't need a large draft, 3 rds likely would be overkill possibly? may need trial and error. anyway, before FA the game can handle that stuff -- the players don't decrapitate on reserve list -- likely similar to AAA or better in retention... they are 'working out' and ready if no rust on them to start. (i.e. still have to knock rust off in ST after an offseason, but once you do that and inseason, they don't gain rust on reserve list from what i know... would just be alogistical nightmare if so)
with commissioner mode you can add 200/200 experience for any and all positions. if they don't have the required skillset, you'd have to improve those too.
e.g. if turn dp < about 50, second base won't show on profile even with 200/200 exp. he will however be used there when manager and other factors determine he's the best fit. experience does matter, even if it's not visible on profile... just impossible to know without going into editor, or watching how he is used in game logs etc.
Last edited by NoOne; 03-23-2019 at 11:14 PM.
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