Premier League Baseball: Starting in 1901...
Details below, if you're interested email me at:
premier@heckmac.com
It seems that something strange is happening with Tripod domain email... so please email me at:
heckman@cfl.rr.com
OOTP Settings:
o Ankit Modified Database
o Coaches / Scouts Disabled
o Ratings: Reduced
o Team Cash Max: $5M
o Salary Cap: None
o Minimum Player Salary: $100K
o Deadball Era (ERA changes in line with historical patterns)
o Amateur Draft: 5 rds, pre season
o Trading Difficulty: Hard, favor prospects
o 154 Game Season
o Top 2 teams in each League playoff in 7 game LCS
o 7 game World Series
Inaugural draft process:
1. The 1901 Ankit historical league will be created.
2. The starting positional and pitching players will be released from each team. Starters based on Baseball Reference:
Chicago Orphans sample:
http://www.baseballreference.com/teams/CHC/pos.shtml
3. Each owner will chose a base franchise on a first come, first served basis.
4. Each owner can submit a total of three fictional names to be randomly created as prospects within their organization.
5. An inaugural draft will be held with ~15 rounds. This draft will be entirely list based, with one round's list due each
day at NOON until the draft is completed.
6. All team markets will be adjusted using the League setup button when the draft is completed.
Premier League Rules adapted from Global Manager's Challenge Rules
Participation
In order to qualify for Participation Rewards, Owners MUST submit lineups (with full 25 man rosters) and league business
(free agency, drafts) on time. All team adjustments can be accomplished via FTP or email.
Participation Rewards
Each time a team participates - either by sending in a team file or an email citing "no changes" or whatever (or takes care
of their team in terms of the amateur draft, contract extensions or free agent bidding), they get a checkmark beside their
name. At the end of the season, the total is added up and participation rewards are handed out. There will be three tiers of
participation: 75%, 85% and 95%.
Tier I, 75%, the team gets one reward from the choices below
Tier II, 85%, the team gets two rewards from the choices below
Tier III, 95%, the team gets three rewards from the choices below
The Rewards:
$100k added to your merchandising revenue stream.
250 seats added to your stadium.
$250k added to your local television contract.
5 point increase in Fan Interest.
Schedule
Sims are twice a week, 2 weeks of game time per sim (that's 4 weeks of gameplay per real-time week). An email will be sent
out informing owners when the sim is complete, the league file is up and web page is uploaded.
If you do not want to make any changes please still send an email at
premier@heckmac.com stating "no changes for the next
sim". All emails MUST include franchise identification.
Sim 1: Monday afternoon/evening. Lineups due by Monday at noon EST/EDT, trading deadline for that sim would be at the same
time.
Sim 2: Thursday afternoon/evening. Lineups due by Thursday at noon EST/EDT, trading deadline for that sim would be at the
same time.
Spring Training
Spring Training team plan files are exported and then emailed to the commish (Teamst5.exp instead of Team4.exp, for example).
Coaches/Scouts
We are not using the coaches/scout option.
Amatuer Draft
Amateurs are imported via Ankit's Modified Lahman database. The draft is 5 rounds in length with the first two rounds done on
the clock and the remaining rounds done via list. The Amateurs draft is done via email. In order to make sure the draft is
completed within the week, Round 1, each team has a 4 hour clock, the clock runs from 6 AM to Midnight EST/EDT. I strongly
urge teams to send in lists to me and avoid the computer pick. Any team without lists gets the computer pick treatment when
the clock runs out. In Round 2, the clock is 2 hours, and lists will be pretty much necessary. A team list can be specific or
general - a player, best SS, best guy with A in hits, etc. Anything you want. In Rounds 3 through 5, a minimum of one
complete round will be accomplished each calendar day based on lists. If your list is late or runs out before your pick, the
computer will draft for you.
Undrafted amateur's will become free agents after the Amatuer draft.
Player Limitations
There are no player limitation rules at this time other than those the game imposes (such as MRs can only start IF they have
a SP duration rating and vice versa).
Renaming Franchises
You can rename a team in the off-season. If you are moving a franchise or renaming it, you must have a logo first.
Ticket Prices / Coaching Tendencies
Can be altered at the GMs convenience.
League Expansion
The League will expand in line with historical expansions.
Trading
Trades can include players, cash or draft picks up to Round 5 in the season the league is currently playing and the two
following. Trading deadline in OOTP5 is July 31.
All trades must be announced and confirmed on the League mailing list. Trades will go into effect immediately upon being
confirmed. League members not involved in the trade may request that a trade be reviewed for balance. When this request is
made and seconded by two other owners, the League will review the terms of a completed trade and may add some compensation
picks or cash adjustment to balance the trade.
All trades will be processed AFTER the relevant sim. In any trade, DO NOT alter your file.
Financial Reset Ability
For those teams who have killed off their fan base so horribly that something has to be done - for $50m a team gets to reset
their Team Market to Average, Fan Loyalty to Average and Fan Interest to 50...
Promotion Days
Teams are able to send in their own promotions by email or with their exportable team file.
Retro Day ($75K) - Once per Season - 15% increase in attendance
Baseball Cap Day ($100K) - Once per month - 20% increase in attendance
Bat Day ($125K) - Once per month - 25% increase in attendance
Glove Day ($150K) - Once per Month - 30% increase in attendance
Noddin Head Doll Day ($175K) - Once per month - 45% increase in attendance
Stadium Seating Expansion
Teams are able to add seats to their stadiums in order to increase attendance, though adding seats is expensive. The maximum
seating capacity a stadium can have is 65,000. However, teams can go above 65,000 seats, up to a maximum of 67,500 through
participation rewards. Seats are purchased in blocks of 1,000 and seating expansion must be done prior to the start of a
season.
From 45,000 to 50,000 - Additional seats may be added for $1K per seat
From 51,000 to 55,000 - Additional seats may be added for $2K per seat
From 56,000 to 60,000 - Additional seats may be added for $4K per seat
From 61,000 to 65,000 - Additional seats may be added for $6K per seat
Stadium Upgrades
Teams can alter their Ballpark Factors - 2B, 3B, Avg of RHB, HR of RHB, Avg of LHB, HR of LHB - for $50k per point
Player Contracts
Teams can keep players as long as they can afford them or as long as the player wants to stay with the franchise. Teams have
to send me in email all contract extensions - don't do it yourself. Extensions can be anytime after the first sim. You can
sign players in their last year to extensions as long as they will accept what you offer in the game. Be a good GM and build
your team with savvy drafting and trades. Remember veteran players may refuse assignment to the minors, and players eligible
for salary arbitration will get 1-year contracts at a price the arbiter determines. To avoid arbitration, the player must be
released at the end of a season.
Releasing Players
If you want to release a player, post it on the list and send a copy to the Commish. DO NOT release the player yourself. If
you release a player, you are responsible for the full balance of the contract. A better option is to arrange a salary dump
trade with another team.
Free Agency During the Season
Free Agents can be signed on a first-come, first-served basis by posting on the message board. Free Agents signed during the
season will be signed to a 1-year contract. You can, of course, negotiate for a longer deal after signing them.
Free Agency in the Off-season
The Free Agency period is 30 days in length. Each team sends me their FA bids via email as per usual. There will be 4 rounds
of free agency - Days 1-4, 5-10, 11-20, 21-30. Deadline for FA bids is NOON EDT/EST with all bids sent via email or FTP.