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Old 03-10-2019, 01:15 PM   #43
HRBaker
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Quote:
Originally Posted by bobbycockstrong View Post
Maybe i mis read whathe meant, but he said "everyone" - as in all players.

Im not suggesting any of those things you mentioned are coded into the game, im just saying the game itself HAS to choose people to keep down/have bad years/etc, if there are other players having good years/hot/whatever. There is literally no other choice because annual league totals are relatively static. That doesnt mean its an intentional choice/dice roll for X player/whatever, it just means its a natural order of things because the annual totals are set in stone, so to speak, and thus all simulation has to align with that.
The game doesn't have to chose anyone.

Look, if the league "normal" random number range is 1-100, every player starts there and is then adjusted based on their own ratings. If the league numbers are averaging 55 instead of 50, then the game reduces the initial random range to 1-95 - and again, the players are then further adjusted based on their own ratings.

Your assuming there's some taboo rule at play in that the league totals can't be touched. If they are producing numbers too high (or too low) that would be the easiest way internally to adjust the balance of the season to steer toward the target.

ANY coding that would have to look at players and their current performance would be unfair, period.

I can't, for the life of me, understand why some people can't believe that Mike Trout can have a 10 game slump and another .200 BA backup player can have a 10 game hitting streak.
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Last edited by HRBaker; 03-10-2019 at 01:25 PM.
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