Quote:
Originally Posted by Dyzalot
I have no idea what you are talking about. We don't need to talk to MLB players in order to model them correctly and neither do we need to talk to MLB managers to model them correctly. How many managers have played OOTP is as relevant to the game as how many baseball players have played OOTP, it isn't. I have no idea how you think a sim can be developed if you think you have to talk to the people you are simming in order to produce the software. That's just ridiculous and 20 years of OOTP proves you wrong.
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You already said before that input from common strangers as to the behavior of MLB managers is irrelevant. Therefore, all you can hope for is input from MLB managers. That is all I suggested to you.
And good luck with that.
Quote:
Originally Posted by TomVeal
That is, I think, the nub of the issue that you identify. In real life, players abilities vary day by day for all kinds of reasons. In OOTP, they change only slowly over time. A pitcher who has given up five runs and loaded the bases is still just as capable in the OOTP as he was before he took the mound. His performance is no indicator of how well he'll pitch to the next batter.
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This is not true at all. (Yes, the AI will often be too tardy to replace a falling pitcher; that is not the point I disagree with)
You can see the writing on the wall so often with pitchers, they are quite like an open book. If you played enough games you can even get a hunch for when a guy is about to come up with an injury. If a guy has a bad day, you can often see that right from the start in terms of what counts he gets in, what contact the opposition generates off him, and so on. It is not often that they stop sucking suddenly after getting into an early shredding.
Of course, for that you have to play out your games. Do you play out your games?