The fundamental flaw is, even if one interprets your previous post this way, your chance is under 4% to pull either a diamond OR a perfect. If your strategy for an entirely new 36-card team foots on banking 1,000 PP on a lucky grab rather than buying six to eight valuable silver cards off the market, then I call that strategy fundamentally flawed. And even if you DO pull a great card, it has still nothing to do with skill.
There is no difference in everybody having a Trout or everybody having an Ichiro. All rosters will gravitate towards the same set of cards, and with that I really mean *all* rosters, because everybody can afford an Ichiro or might pull him sooner rather than later; I pulled four at least... A cap achieves nothing except adding a tedious amount of bureaucracy to the game, and don't even get me started on all the whining that will start because this and that card is a 74 when it should be a 72.
Besides no cap of any sort coming I still wonder how so many people can not stop raising the pitchforks over some guys pumping money into the game so you can play it in the first place.
And don't start again with the "well if the entry fee was $10" -
no such concept has been viable for many years in the gaming market, period. You get them with a free game, then poke them for unlimited amounts of cash. It doesn't matter if a game has 10,000 players and only 10% of those are spending money. Of those 10%, many will spend many times over that $10 entry fee that would otherwise shoo off half of the player base. At that point, you can just as well charge full price for your game. Surprisingly, free games done well will make their developers *absurd* amounts of money. It has been this way for many years. It is not just OOTP PT - the entire market works this way. You have to accept it the way it is or get something else to do.
Addition: everybody, read that article:
https://en.wikipedia.org/wiki/Free-to-play - and there is more information to be found in the literature.