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Old 01-10-2019, 12:39 AM   #32
Sweed
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Join Date: Apr 2002
Location: Iowa
Posts: 6,844
Quote:
Originally Posted by Eugene Church View Post
Sweed, you make some good points... actually, I may be the problem, not the game AI... Since the early years of OOTP2006 I have not used the minors because the stats were so far off from reality... haven't used the rookie draft much in quite a few seasons... I thought the talent level was just too poor... my rookie class was terrible... to fix this, I just go to the free agents screen and create my rookies (age 18-21)... I never use raw rookies... I use established player creations so they can come into my league and contribute... I create a wide range of talent... a very few stars... some goods... many average... and a lot of bench players.

This has worked well for me... I end up with a decent influx of rookies... but I think I'm creating too many good pitchers now and will have to take a real, hard look at what I'm doing and make some adjustments in my method.

In my next dynasty league, I plan to just let the AI run the whole shebang and just report on what happens in the league... no more commissioner mode... I may even use the minors, too... maybe AAA, AA and A.

What I will do in the new league is just let the game play out as it is designed... I will not make any alterations or changes.
Hey Eugene, if it works well for you more power to you

Minor leagues stats have come a long way since v2006, I absolutely recall how off they were. With auto-calc you can set your expected stat output and autocalc will take care of the rest. You can do this to with feeder leagues too.

I'd encourage you to give it a try if you're starting a new game but we're all different so whatever floats your boat is cool
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