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As a note for the people that may not know how attributes work in OOTP at an in-depth level: the contact rating is generated from three attributes in the editor (in order of impact): BABIP, Avoid K's, and Power (has much less of an impact than the other two). So, whatever level of importance you assign to Avoid K's, you can use it as a baseline to determine what type of contact hitter you're getting (like a 70 contact, 20 power, 70 avoid k's batter would be less likely to get a hit from a ball put in play than a 70 contact, 20 power, 40 avoid k's player).
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Originally Posted by locuspc
They did much better at implementing pants than launch angles.
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