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Old 12-13-2018, 07:43 AM   #24
wolfslice
Minors (Single A)
 
Join Date: Nov 2018
Posts: 67
Quote:
Originally Posted by Kris Jardine View Post
The hard part about injuries, is how to we justify someone spending points on a player (either earned or real money) and then that player gets hurt. There are some serious negative implications that could arise from that. Not saying it will never happen, but the logistics of it would need to be near perfect to make it work.

As for your comment that "Perfect Team isn't doing a single original thing" are there many other card collecting modes that offer promotion/relegation based on weekly season results with the depth of ratings/stats and the player pool we offer?

I don't mind creative and constructive criticism, but saying we don't offer a single original thing is just not true
I enjoy the mode, don't get me wrong. It's just that if I'm being honest, it's really not playing up OOTP's fundamental simulation strengths. With no injuries, minors, contracts, prospect packages, or even managing through a game itself, it's pretty barebones.

I understand it's logistically difficult or even impossible to add ANY of those things under the current business model, and in the end I'm more or less fine with the model-- and understand it-- but at the same time I will gladly take all the spice the devs are willing to add to this simulation and be thankful for it.

Anyway the original comment probably came off a little harsher than I intended. There was enough to Perfect Team to make me a first time buyer of OOTP, coming over from MLB The Show.
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