Quote:
Originally Posted by Ashbury
I chalk it up to an unintended consequence of the game's design. The designers want to reward game play, even when it's inept. You have to keep the losers emotionally invested, so tossing them the equivalent of a dollar a day is a good investment by the designers.
|
This was not the original design. The rewards for losers were added in an attempt to give poor teams an opportunity to catch up. I think it is fair to say that this has gone way too far and rewards for losing should be scaled back dramatically. No one should earn 6 packs per week (essentially one per day) with a team of Jim Unknowns.