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Old 12-07-2018, 03:54 PM   #16
chazzycat
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Join Date: Dec 2014
Posts: 1,685
Quote:
Originally Posted by Thalion View Post
Like the OP, I designed my ballpark to be gap hitter friendly.

I also focus on defense as well, but am currently sacrificing some efficiency now by training players to play different positions.

One thing that was odd to me following this strategy happened in beta.

I basically had the same team for three seasons in a row, plus part of the entry pool.

I had my HR factors at .9 for beta and the first season. Both times, I was #1 in defensive efficiency. For A ball, I changed it to .8 because I wanted to make it even more difficult to hit home runs.

What happened was that my team defensive efficiency dropped dramatically. I went from #1 to #13 that season. Same team... basically the same group of other teams (as a lot of us got promoted together).

The following season, the HR factors changed back to .9. That season, my defensive efficiency went back up to #1 again. Once again, same team... a lot of the same other teams in the league.

I'm trying to figure out whether that was an aberration or not. If not, I'm trying to get my head around logically how this would happen.
Defensive Efficiency is like BABIP - home runs don't count against you. Also I'm assuming if the leaguewide offensive modifers weren't changed, less home runs = more singles, to make up the difference in overall output.

I have noticed the same in my game. I've been prioritizing defense and mine is far above average, in terms of UZR. But I'm near last in defensive efficiency thanks to my park factors giving up tons of singles & doubles and less homers.
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