Quote:
Originally Posted by eldur00
Yet all the games you mentioned started with a model that is completely different than what they are currently, which is exactly the point I'm trying to make.
The Show, for example, had fake players the first few years. They also moved from having all cards accessible in packs only to having programs to work on to unlock some of the most desirable cards.
HUT started with players whose career would expire eventually, meaning that you would need to strike gold multiple times on top end cards because they wouldn't last forever.
All of those modes have evolved over the course of several years, and that's exactly what is more than likely going to happen here too.
I'm not for or against different league structures. What I'm for, is for this mode to live a long life. That will not happen if in 5, 10 years we have exactly what we have today. PT will need to evolve into its own niche like The Show and HUT did, and this may or may not include different setups. Because different setups don't make sense now doesn't mean it will still be the case in 5 years. How many of us thought it would be nice or even possible to get 3D in the base game 10 years ago ?
But to sit here and say that this mode is as is and will not evolve ever and that the company won't be doing research to have insight about what works and not, well, good luck with that. That would make for a very stale game people would lose interest in very fast, and that's not what anyone wants.
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Never said PT couldn't or wouldn't evolve. But the "evolution" a lot of people are looking for here just doesn't fit the model. You'll notice that while all of those game modes have made changes, none have yet even come close to separating F2P and P2P players. That's because it's not a financially sound decision, and I don't see that ever changing.