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Old 11-14-2018, 01:41 AM   #10
NoOne
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Join Date: Apr 2015
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depth of draft is almost entirely based on # of teams, i believe... if you only have ~1 round, that could skew it, of course. so much lost TCR and such plus not enough to fill league.

with a real-world setup or league, the MLB minors require the default or more rounds for sure... do not reduce unless you also change structure of MiL... like reducing # of rookie leagues for some teams.

some teams have 4? rookie teams, 5? .. even with ~4 you need a ton of rookies each year to fill them up along with leftovers from recent drafts not good enough for promotion, of course.

TCR is the randomness setting. this will cause an accurately rated player to change for random reasons... increasing to 200 will make it happen more often. 0 will mean that hte potential they have is all they ever can get... no guarantees it develops, of course.

i don't know if it gives a larger range or just makes it more maleable.

i've been turning it down for a few years now.. i still see >max players and such.

side note to what hycaj mentions above -- improved accuracy makes drafts look thinner too.. if you recently changed that setting or improved scout, it can make draft classes seem worse, but you're just not seeing as many false-positives.

if you hit on 1/2 your first rounders, you'd be a baseball god in real life... expect more failure than winning with draft picks.
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