Quote:
Originally Posted by Markus Heinsohn
I don't like it. It takes away part of the thrill and muddies the whole economy.
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It seems to have worked in literally every game which PT is designed to compete with. I have played a lot of PES My Club, for example, which is a very well-balanced game with a promotion/relegation system consisting of over 100 levels (and expanding). It's a game where you can actually compete while spending nothing or very little. I've been playing for about 18 months and have spent maybe $20 total (the game is free to download) and have managed to make it to the Super Star leagues which are near the top of the ladder. In that game you get a little something as a daily login bonus -- not much but a bit. You get a little something for winning a match plus a bonus based on attendance (home matches only). It doesn't add up to a ton but it's nice to see my cash/coins climb a bit every time I login. I get enough to buy a pack of cards once every 2-3 days if I'm logging in and playing consistently. That's pretty minimal when you consider that most of those cards are going to be throw aways. I earned PP at a much faster rate the first few days but, not that I've used up the non-repeatable achievements (first win, etc.) things have really slowed down. It has been 21 in-game days since I earned PP from anything other than selling cards. Also, since PP earning are performance-based, stronger teams will earn at a faster rate than weaker teams which only makes it tougher to compete with the folks spending money for PP.