Quote:
Originally Posted by One Post Wonder
Packs aren't good economics right now. They're just not. And they're going to get worse as more and more cards flood the market.
Anything that isn't a bronze is at the very most a backup or a role player in the lower leagues and worthless on the market.
A very good bronze might get you 150 right now and there are some fairly good players among them. But their value will drop too as the game goes on. I think in a month you'd have a tough time getting over the minimum for a bronze card. An average bronze might be worth 60 and I'm being generous.
You're not getting more than 1000 for any silver unless you're extremely lucky and have a very, very good card of that type. The odds are against you getting a silver anyway in a regular deck. I'd say an average silver is worth, what, 450?
So let's say you have a very lucky draw on a regular deck. Your guaranteed Bronze, then say another Bronze, and then a Silver. That's a great draw, right? But there's no guarantee that those cards will help your team. There's plenty of crappy bronzes and mediocre silver cards.
So this hypothetical very lucky deck gives you 3*5 for the useless cards, 120 for the bronze, and 450 for the silver which is 585. Still not close to 1000. Give me 1000 pp and I'm buying a high 70's rated player straight off the market.
You might get a gold? Sure, one in every 6-7 packs. For that 7000 you could probably buy 3 talented gold players.
I'm not sure how I'd fix this outside of card degradation, though...
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Simple solution to keep lower tier cards interesting is either run themed league's with requisites for certain tiered cards be included or a capping for team total overall score ie a league cap per team x*25 players where x is the team total for overall ratings for cards added up.