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Old 11-06-2018, 03:54 PM   #2
NoOne
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no, it's not meant for that, but you could if you want.

if your intention is to simulate and allow the percentages to play out as they naturally would, you should not lock league engine to spit out the totals. i really don't know a good reason to use it, but that doesn't preclude the possibility of course.

locking will make simulating significatnly slower.

oversimplified: it will force those league total values to be the resulting outcome of the league -- guaranteed and no volatility in results due to randomness of a proverbial flip of the coin.

does it break it down per player or is it league-wide? not sure haven't tried. almost certainly is per individual too even if slight differences if you re-run the same year.

basically no volatility. if a players ratings and relative to league means 80% stealing success tehy will have an 80% stealing success -- not a down year, not a good year just a "typical" year expected due to context...

if not, then equal #s will overperform and underperform in order for league to hit the mark exactly -- which is how it works normally and wouldn't be a change at all, lol.

so, i would guess it's pretty flat per player too. (if not, it wouldn't be a 'lock' and how it's described wouldn't make sense, but nonetheless an educated guess without specifically doing it myself)
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