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In keeping with gringo's theories is the value of reinvestment.
A pack costs 1000.
You should expect:
2.98 Common Cards, sellable for 7-ish PP apiece, worth 21 PP
2.25 Bronze Cards, sellable for 120-ish PP apiece, worth 270 PP
0.625 Silver Cards, sellable for 1000-ish PP apiece, worth 625 PP
0.125 Gold Cards, sellable for 3000-ish PP apiece, worth 375 PP
0.02 Diamond Cards, sellable for 10000-ish PP apiece, worth 100 PP
0.002 Perfect Cards, sellable for . . . honestly no idea.
Well, add that up and you're looking at auction yields of 1391 per pack, 1252 after the rake. So you buy a pack and turn around and sell it. Then you take that money and re-invest it in more packs. After five turnarounds (a week?) you're at about 3076 PP in value from that first pack. And that keeps going the more you do it.
Now obviously I can't say that the economy is going to keep valuing cards the same; I'd guess that bronzes will dry up in value while golds+ will increase as more PP flows into the system. But the point is, as long as the cards you draw don't get fed into your team they keep multiplying in value.
When they go onto your team they do yield some value, sure, but I can't imagine a circumstance where an average pack, put on your active roster, yields more than 2000 PP in a week that you wouldn't have gotten otherwise.
This is a long theorycrafting way of saying, the longer you put off putting your value onto your roster, the more total PP you gain. It's sort of like tanking to rebuild. Gringo's strategy above is basically a way of trying to get you as many wins/achievements as possible while investing only the minimum in your roster, leaving the rest to multiply for future value.
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