Thread: Avoid K
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Old 10-23-2018, 10:58 PM   #2
NoOne
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i would guess:

the threshold the seed has to be greater than is calculated form the ratings and such for the context... either multiple seeds are generated or they continually re-use the same one throughout the process.

hence, in the past -- if you crash on an AB that is a likely home run, and keep restarting game (saved @ time of AB), it's a very liekly extra base hit at the very least on the next attempt(s). there are all sorts of methods that could look the same in resutls, though.

if it's a ver ylow score, you will never get a home run while crashing/restarting... best you can hope for as an error 1/50 tries or so, lol.

same with an out... if you roll an out, it is almost impossible not to be an out. errors are the only savior in that situation. your pa in this game is 98% determined by that initial random seed for that ab... it really doesn't affect strategy too much, though. you still should play the odds. swinging away and bunting may require different values for threshold of success/failure or some grey area with a sliding % etc etc. you can't deduce this without hindisght and by that time the info is useless.. no impact to game unless purposely cheating and crasthing/restarting etc.

that's why i'm fairly certain most things are determined by one random seed as opposed to varied set. a very high roll means a much higher % chance of a good result. errors are mutually exclusive force that is applied after the fact. a high value means anything you try is very liekly to succeed. (or low, matter of perspective.. just has to match % you want it to occur ie if 1-1000 and .1% you want 1 value to be represented.. could be "55" could be "1000" really doesn't matter)

more likely there's sway built in... high value is x% home run, x% doube, x% double play etc etc... just shifts around to context and seed and then poops out a result. not saying 990-1000 = 100% home run, but it may be near that if rare enough frequency. the same random seed can result in a few different results -- most of the time... but if low or high enough (rare enough) then it;s near certain success/failure, relatively speaking.

i do know these things are generated at the time of the PA with almost 100% certainty... they do not re-roll at any point in a PA that i can tell. this is why the 'take a pitch until 2 strikes' method works so well. your "hr" threshold was reached for that context and barring wind or whacky defense, it's going to be a very likely home run with 0-2 or 3-0 count.

while i've used a hex editor on fhm-something in past, i have never done so with ootp. never tried to browse a memory region to map this stuff out, but from what i hear in forums, at least 1 person has, lol. i forget the name already.. think it started with a B. i bet he has the seed location or something. can find through pointers and what calls on other bits code etc etc with something reall simple like cheat engine...

Last edited by NoOne; 10-23-2018 at 11:05 PM.
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