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yeah, assuming you knocked off rust in ST and/or previously, it will not come back while on an active roster.
overuse is a real thing in ootp too. so, running a pitcher beyond 'slightly tired' every single game for years will have an effect. i use ~5 pitches less for pitch countsin mil and never let it get over 95-100 at aaa.
during mlb career, i won't run anyone into the ground on purpose, but if i need to during a season to lean on one person more than normal, i will. can always get more players and you know who you were rough with when deciding whom to trade.
batters, i'd go by fatigue levels... probably only have to worry about catcher 90% of the time, but in a longer stretch of games some other postions can benefit from rest. i'd stick to something similar to how it hink about SP -- if "slightly tired", not too big of a deal -- still a green color code too.
relievers... i don't know 80-100ip would be pushing it for most context... if he's a primary long reliever 100+ isn't so big of a deal, but if 1ip at at ime, that's probably too much work.
again, how often are you pitching 2 days in a row or even 3? 2-days for a high stamina guy isn't the same as 2 days in a row for alow stam guy. rely on color code again.. do they drop instantly to yellow/goldish color?
2 days in a row isn't bad... 2 days in a row all season with 1 day off is likely bad... but still no guarantee it hurts the guy. a more pressing concern for someone you intend to keep as opposed to short-term options.
lots of factors to consider... i wouldn't give up wins over concern over injuries/fatigue, unless extremely injury prone. if safely in first, just use your back-end guys a bit more.. avoid 2 or 3 days in a row when you can. you could stop using them completely if you wanted to.
i regularly have a bye week in playoffs.. no ill effects with hundreds of years using that format in ootp. my guys often have 7-10 days off before first playoff game. (all 7-game series, 2 rounds, then ws -- nfl-conference tree-style bye with 7 teams of 30 in)
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