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Old 10-23-2018, 07:08 PM   #7
Pax25
Minors (Single A)
 
Join Date: Nov 2012
Location: Chicago, IL - USA
Posts: 64
Quote:
Originally Posted by DFyvie View Post
I actually like the way it is. I don't want it to be too easy. By referring to the manual you are able to discern what type of style your team should be playing. Adding colours or numbers to it takes away from the illusion in my mind. When FHM4 made it about numbers and colours I feel they ruined it.

JMO
Thanks for your comment. You make an excellent point and this is something that I had definitely considered.

However, I think where this argument breaks down is in the fact that we are presented with so much information about about a whole number of things in this game (and any management game) whether it be with numbers, colors, or stars.

Just to name a few examples, we know what type of role a player is best at (by numerical indicator), what position is most appropriate for them (through another numerical/color indicator), how likely they are to get hurt and where (through colors on a human figure), what line they should be playing on (through the scouting report), how much potential they have (again, through the scouting report), etc. I could go on and on.

That's why it seems a bit odd to me that we are given so much information about everything else, but when it comes to tactics, which is the most important thing when it comes to coaching a game, we are somewhat left in the dark. The only light being the vague explanations of the various tactics pros and cons in an online manual.

Just a suggestion, maybe a "Fog of War" option could be available for those who don't want to know the exact numbers when it comes to tactics, just like you can choose not to know a player's exact ratings.

However, I think a happy medium can be reached. For example, based on how highly skilled your coaches tactics ratings are, and how long your team as been together, etc. will give you an idea of what tactics are most appropriate, most familiar, and will counter your opponents tactics the most. Nothing will be guaranteed though. Like in FHM 4, just because you had the tactical edge didn't guarantee a victory. However, it should give you an indication of how likely you are to gain the advantage and ultimately win the game.
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