Quote:
Originally Posted by Germaniac
It happens in real life and it happened in one of my fictional leagues, too
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31 runs on just 18 hits? That seems a rather low number of hits for the number of runs scored. It's a differential (runs minus hits) of +13. That is far too high.
From 1910 through 2016, comprising 163,085 normal length (51-54 outs) MLB games, the largest differential recorded was +8, and it happened only twice. The New York Giants did it in 1944 as the home team, scoring 26 runs on 18 hits; the Brooklyn Dodgers did it in 1955 as the visiting club, scoring 16 runs on 8 hits; The next largest differential, +7, happened only nine times (11 runs on 4 hits; 16 runs on 9 hits, twice; 19 runs on 12 hits; 20 runs on 13 hits; 21 runs on 14 hits; 22 runs on 15 hits; 23 runs on 16 hits; 26 runs on 19 hits).
Here are the differentials for real-life games I mentioned previously:
Texas Rangers: 30 runs on 29 hits (+1)
High Desert Mavericks: 30 runs on 30 hits (0)
Lake Elsinore Storm: 33 runs on 32 hits (+1)
I suspect in some games in which a large number of runs get scored, OOTP is inaccurately getting too many of those runs scored by means other than a hit (i.e. by walks and errors).
Quote:
Originally Posted by Germaniac
It just happened in my Fictional Major League Baseball ... things got crazy in the 6th when the Yankees scored 3 straight runs without putting the ball in play (Wild Pitch, Balk, Balk)
Talking about July 4th fireworks 
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Similar issue in your game, too: 32 runs on 23 hits, a differential of +9.
The other games posted are more reasonable, but still seem on the high side: 31 runs on 26 hits (+5); 32 runs on 26 hits (+6). Out of the 163,085 MLB games of normal length from 1910 through 2016, only 15 games had a differential of +6, and 38 games had a differential of +5.