Quote:
Originally Posted by t-bone shuffle
I've played around with this a little with a team that's going nowhere.
On 4 different games I've "opened" with one of my relief pitchers (20 to 30 pitch guy normally), and I have replaced them at some point in the 2nd inning with a fully rested Starter, each of whom have average to above average stamina (and position is set to SP). Each of these SP's used have regularly thrown into the 90+ pitch count, when starting games.
The unusual thing I'm seeing with the above scenario is that the SP's mentioned are "tiring" at around the 60 pitch mark, never able to go more than 4 innings. While this doesn't seem totally unrealistic to me, I'm wondering if this is by design, or simply a matter of the game handicapping pitch limits on any pitcher entering as a reliever? Fact is, IRL, the above pitchers would not be tiring at a lower pitch count when fully rested and pitching in their normal spot in the rotation.
Just an observation more than anything else.
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While I haven't taken a deep dive into the stamina issue you mentioned, I've been doing something similar lately with my team. The main difference in the version I'm running is that I'm accumulating pitchers in the bullpen (set to RP) with 3 pitches (or some with 2 pitches but very high stuff/movement/control and with their 2 pitches rated highly) and 40+ stamina ratings to come in after the "opener" which is primarily a high strikeout reliever (or an mediocre/average starter who gets a nice bump in stuff when converted to a reliever) who is capped at 20-30 pitches to start the game. I'm trying to focus on having as many quality long relievers as possible to be the strength of my team and so far, it seems to be working out pretty well. Hopefully OOTP 20 includes a more mechanized way to use this as a strategic option.