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The facegen options seem to be deactivating by default in newly-created games. It must've changed very recently; the beta had an issue with the global fg folder not being used by default and that was fixed and tested; if this had been happening then, we'd have noticed it. But we'll get it fixed.
As has been mentioned, if a player's portrait has already been created without facegen, it won't be automatically replaced once facegen is on. It can be reset player-by-player using the picture menu, but it's probably easier to just go into the save's \graphics\player_pics (and/or \personnel_pics) folder and delete all the portraits made before you turned facegen on. That'll force the game to create new ones the next time you see the player.
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